IFTF's Technology Horizons members will get to read this report in its entirety. Non-members will be able to read it in December of 2008. Congratulations to the authors, David Pescovitz and Alex Pang.
From the Introduction:
A new language is emerging that will transform how we conduct business, make life decisions, and interact with our world over the next decade: it is the language of simulation. At the most basic level, a simulation is an imitation of a real thing, experience, or process. But in recent years, it’s become possible to create computer simulations that are much higher fidelity and more accurate than ever before. In the next decade, the best simulations won't be judged by how realistic they are but how real they are. They will become real in the way that the Internet has become real over the last decade—not only as a platform for learning or academic science, but also as a platform for providing human social interaction and commerce; as a platform for designing the world in real time; and as a platform for inventing and reinventing our individual lives. With some simulations, we will twist the knobs, press "go," and see what happens. In others, we will be key players, interacting in digital space with virtual artifacts, phenomena, and each other. Some simulations will even play out at the intersection of the virtual and real worlds, enabling us to bring a sense of physicality to our digital data.